Wild magic table 10000

Probably going to borrow some of these for my own custom tables - doing individual tables for each school of magic. After receiving a lot of positive feedback and advice for my Fire Themed Wild Magic Table I decided to make another table. 62 votes, 20 comments. 773K subscribers in the dndnext community. A place to discuss Dungeons & Dragons.

Wild magic table 10000. Dnd 5E Wild Magic Table. dnd 5e wild magic table d100, dnd 5e wild magic table 1000, dnd 5e wild magic table 10000, dnd 5e wild magic table expanded, dnd 5e better ...

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1st Level: Wild Magic Surge and Tides of Chaos. Wild Magic Surge is the reason people play Wild Magic. Having run it a lot, I can say the table certainly has some hilarious potential, but it has far more "meh" abilities that the game moves right on past without any major impact occurring.The Circle of Wild Magic is comprised of witches and sages that draw power from the chaotic natural energy of the Feywild instead of the natural energy of the Material plane. Users of such magic are necessary to the balance of natural energy in the world by slowly releasing their natural chaos into their surroundings.At 14th level, whenever you roll on the Wild Magic table, you can roll the die twice and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table. page revision: 0, last edited: 16 Mar 2021 22:51.Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number. Spell Bombardment. Beginning at 18th level, the harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage.Take it all the way up until it's 20/20 to pop. Final pop isn't Wild Magic, but a great deed stabilizing your patron relationship. In all cases, go through the Wild Magic table with your DM. There's a bunch of stuff on there that is extremely Sorcerer Specific. Either rewrite that line item or work out what happens when it comes up.Also it adds possible situations where Wild Surges could occur more often. Basically Wild Surges will tend to occur more in dire situations. For that we named this the Risk Factor. Wild Surge Risk Factor : General rule : After you cast a spell, roll 1d20 against a DC equal to the Risk Factor. Magic Accumulation Factor :Wild Magic Surge (Extended Table) - 50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood.Description. A wild magic table that brings REAL randomness! Have fun!

Im looking for a 5e version of the fools gold wild magic table sips uses in the popular sieries made by dingodoodle fools gold on yt. Archived post. New comments cannot be posted and votes cannot be cast. It was one of the wild magic tables on dndwiki. It looks like some of the effects have been changed by other users however, so I couldn't ...Or maybe some variant of the Wild Magic rules: I'm a little more cautious with this one, as the magic surge rules in 3.5 seem obnoxiously unpredictable, and I don't want to have to consult four different d% tables every time a spell is cast. ... \$\begingroup\$ There's a huge (3rd-party pdf) compendium online somewhere with 10000 different ...Before rolling a D20 to see if you would trigger wild magic surge, determine how carefully (or how wildly) you are channeling your powers. Select a value equal to a proficiency bonus tier you've reached. If the result of the roll is equal to or lesser than that value, you trigger a wild magic surge. For example: a 9th level sorcerer casts a ...Updated. a month ago. get PDF. source282K subscribers in the UnearthedArcana community. A subreddit for D&D 5e and One D&D homebrew. Fun and smart additions to the game, the friendly…No resultado de "1", o Wild Magic Sorcerer deve rolar na tabela Wild Magic Surge. A tabela Wild Magic Surge então força um efeito mágico aleatório. Encontre o Wild Magic Table 5e DnD. Clique aqui para nosso guia Wild Magic Table e como usar esta imprevisível forma de magia para Sorcerers na 5ª Edição D&D.Since this random effect table was fun and unbalanced, it became a very effective strategy to try to spam wild effects. Enter Nahal's reckless dweomer. Nahal's reckless dweomer is a 2nd level spell from 2nd edition DND that allows you to cast any spell you know of any level, but only if you successfully roll your level on a d20. Any other time.

This list describes 10,000 Chaos Bursts, which may be thought of as eruptions of disorder resulting from poorly controlled magic use. ... In an attempt to introduce a real quality of randomness to wild magic, this table presents a broad range of effects. In modifying a die roll in favor of one outcome or another, the Gm runs the risk of ...Wild Magic Surges (1d126) While wizards spend decades hunches over moldy books in order to light a candle, clerics spends hours a day on their knees to mend a scraped arm, warlocks sell their souls and druids talks to trees, true magic power rests with the chosen few whose gift for magic comes from within. Those whose metaphysical might comes ...The Path of Wild Magic table is pretty small (only 8 outcomes). Wondering if I could homebrew a barbarian variant that rolled on, for instance, the wild magic surge variant table listed in this thread. Have you taken a look at the Wild Magic Sorcerer table? Note that this is supposed to be rolled 1 out of every 20 spells cast by a sorcerer, so ...The spell draws half the amount of spell magic from you and has quadruple effect, but it also effects you and 1d4 other people. 13. Body Odor. The target’s body chemistry is slightly altered. For 10 minutes creatures with scent always know the exact location of the target, provided they are within 20 feet.

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Pandemonium Incarnate - A d1000 Wild Magic Table. Chaos! Mayhem! Madness! Air Horns! You heard right, there are a whole d1000 consequences to casting Wild Magic within this PDF, including 100 Random Curses that can be used for your own devious traps! Originally living in a spreadsheet for my friend's 5E campaign, this Wild Magic table has …Wand of Wonder. Magic Items. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.Next turn caster takes no action, vomits 1d100 SP. Teleport up to 60 feet away to unoccupied space. Caster’s hands become covered in sticky goop. Transported to Astral Plane until end of next turn. Cabbages sprout abundantly within a 30’ radius. Max dmg of next damaging spell cast in next minute. Wild Magic Surge Generator. Generate random wild magic surges for a wild magic sorcerer or any time your players take a walk through a wild magic zone. d20 surge roll (if casting 1st level spell or higher): 20. No surge. Wild magic surge: You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.

In the meantime, wild magic still kept rolling, and the sorcerer summoned an unicorn. The unicorn looked at us in confusion, wondering why he was there, looking at a kenku mercilessly hitting air and spilling blood out of nothing and the sorcerer being the one that summoned it, while the rogue kept to himself in invisibility playing chess.Long story short: i want my players to be in an ancient, magic laboratory, where, well, wild magic lurks. I want to set it so any use of magic triggers a wild magic effect. But all i have found is wild magic storms and sorcerer wild magic which, seem mostly to focus on sorcerers, and we don't have any in the party.Pandemonium Incarnate - A d1000 Wild Magic Table. Chaos! Mayhem! Madness! Air Horns! You heard right, there are a whole d1000 consequences to casting Wild Magic within this PDF, including 100 Random Curses that can be used for your own devious traps! Originally living in a spreadsheet for my friend's 5E campaign, this Wild Magic table has now ...The Wild Magic Barbarian is weird. It has a bunch of situational abilities that it can't choose when to use. That doesn't make it bad, or even mediocre; it has actual ranged potential and can ping monsters that no other Barbarian can with force damage. But, it's Wild Magic doesn't scale in damage or anything at all….They fill the glass up to the level they need, then they turn off the water. A wild magic user, on the other hand, uses a hammer to smash the tap open, tries to grab as much water as they need, then fix the tap with duct tape.'. But again, it all comes down to agreements between both the players and the DM. 2. Reply.Obviously the results need to be, in general, amusing but not crippling or exceedingly powerful. No-one will do it if there's a good chance of dying for doing so. 12,300 points of Orks. 9th W/D/L with Orks, 4/0/2. I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!10,000 Outcomes of Wild Magic at the press of a button! 10,000 Outcomes of Wild Magic at the press of a button! Games. Apps. Movies & TV. Books. Kids. google_logo Play. Games. ... Sick of wrangling an excel sheet to get the outcome from a 10,000 item table? Just want to roll a 10,000 sided die??Best wild magic tables are the ones that DMs randomly change out due to dice rolls, in game events such as seasons, tides, moon phases, etc. 3. Owalover. • 4 yr. ago. So the Wild Sorc in my party and I spent a lot of time doing some small reworks to his class.Jan 18, 2023 · Are you a Wild Magic Sorcerer looking for the D&D Wild Magic 5e table? We've got it right here - all the weird magic surge effects you could need Pandemonium Incarnate - A d1000 Wild Magic Table. Chaos! Mayhem! Madness! Air Horns! You heard right, there are a whole d1000 consequences to casting Wild Magic within this PDF, including 100 Random Curses that can be used for your own devious traps! Originally living in a spreadsheet for my friend's 5E campaign, this Wild Magic table has now ...This is a simple script that allows you to execute chat commands with a rollable table. Basically, this script will select an item on a table as normal, but instead of displaying the result as a rollable table result, it enters the title of the table item into the q Text Chat. This allows you to use things like inline rolls and macros .Quartz reporter Michael Coren talks with membership editor Sam Grobart about Tesla's recent spate of volatility, and what it means for the carmaker. Watch Quartz reporter Michael C...

05–06. A modron appears in an empty space within five feet of you, then disappears one minute later. 07–08. You cast fireball 5e as a 3rd-level spell on yourself. 09–10. You cast magic missile 5e as a 5th-level spell. 11–12. Roll 1d10. If the roll is odd, you shrink that number of inches.

Wild Magic: A wild mage casts spells differently from any other arcane spellcaster. She reduces her caster level by 3 for all spells she casts from now on. However, every time she casts a spell, her use of wild magic adds 1d6 to her adjusted caster level. For example, an 8th-level sorcerer/1st-level wild mage has a base caster level of 6th, not ... Some are a bit too much effort for the DM to work with, and some just didn't keep to the spirit and balance of the original table. In this 1d100 wild magic table, I've combined inspiration from many of these sources as well as added a few of my own. The key thing with this table is that it reduces repetitiveness while keeping the same balance. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. A Wild Magic Surge can happen once per turn.Wild Magic (Sp) Benefit (s) A rogue with this talent gains the ability to cast a 0-level spell from the druid spell list. This spell can be cast three times per day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 10 + the rogue's Wisdom modifier. The rogue must have a ...(Public) Fantasy - D10000 Wild Magic Table v2 - Chartopia. You can find a collection including all of my public charts here: https://chartopia.d12dev.com/collection/2569/ Roll. Result. Chart with id "64952" is a private chart of another user..If the wild magic surge effect you roll isn’t possible due to the nature of the spell or effect, roll instead on Table 4–5: Universal Surge Effects. A wild magic surge effect doesn’t allow a saving throw, even if it’s replicating a spell that normally would, and any effect that would normally have a limit on the amount of Hit Dice it ...You grow a magnificent white beard that stays for 12 nights. You immediately know the direction and distance to six of the nearest reindeer or equivalent beast of burden. You summon one sassy reindeer with a glowing red nose for 1 hour. You have an insatiable craving for milk and cookies for 1d6 days.

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Looking for either official or 3rd party tables for primal magic effects. I know there is rod of wonder and other wild magic random effect tables but I was hoping for ones geared towards pathfinder 1e and primal magic. I’m not hopefully but figured I’d throw it out there. Archived post. New comments cannot be posted and votes cannot be cast ...The problem, I found, with most wild magic tables online is that they kind of alter the balance of the sorcerer subclass - most people don't seem to realise that the wild surge is supposed to be, on average, a risky but net positive feature for the subclass, combined with tides of chaos. ... It's a 10,000 list with everything you could want all ...Wild magic sorcerers are defined by their ability to tap into wild magic. At first level, they gain access to the Wild Magic Surge Table. Whenever you cast a roll, your DM can have you roll a d20. If you roll a 1, you have to roll a d100 on the table, causing one of 50 effects that range from awful to weird to amazing.The Net Libram of Random Magical Effects v2 was originally created by Orrex. It is a D10000 Magical Effects Table that can create quite comical situations within DnD. I have adapted the table into Excel to make the GM's job significantly easier. "When you have 6 people all playing casting two random effects each, scrolling through the document ...Many homebrew ones don't properly balance good and bad effects in the table, tending more towards neutral and harmful effects. The WOTC one is a bit lower power than the rest, but has the advantage of being balanced, you're as likely to revive yourself or get back your sorcery points as explode.If you do so, you must immediately roll 1d20; on a roll of half your Wild Die maximum (3 for a d6, 4 for a d8, etc.) or lower, you must immediately roll on the Wild Magic Surge table from the Sorcerer class. Wilder Shape. 2nd-level Wild Magic feature. Your chaotic affinity for magic can result in unusual transformations.Cast Thunderwave centered on self. Regains 5hp every round for 1 minute. Target is transported to the Ethereal Plane for 1 minute. Re-roll twice for 2 simultaneous effects on this table. Swarm of rats carries caster 30ft in a random direction. A mature oak sprouts in an unoccupied space within 60ft.This ale is wild magic ale, and he rolls on the extended wild magic table that has 10,000 possible results. One temporary character someone was playing exploded. He got better. ... Part of this background was having a "warped mind" that made me roll on the wild magic table whenever I botched an intelligence check. Well, we're escorting a group ... Wild Magic Rolls on the Net Libram of Random Magical Effects v2.0 , a giant random table with 10,000 different magical effects. I wanted to use this for my DnD campaign, but it was too much of a hassle to use the PDF. ….

Homebrew wild magic tables are frequently a bad idea (I hate the "Net libram 10,000 effects" table). In general, it sounds like you're dealing with players that want a wackier, more chaotic game, and you don't. Nothing wrong with that, just differing objectives. I hate that table so much.The Circle of Wild Magic is comprised of witches and sages that draw power from the chaotic natural energy of the Feywild instead of the natural energy of the Material plane. Users of such magic are necessary to the balance of natural energy in the world by slowly releasing their natural chaos into their surroundings.The general rules are as follows. Wild magic sorcerers have a resource called "Wild magic surge limit" Which on creation of the character starts at 1. Whenever a spell is cast the player rolls a d20 and if the result is equal to or Lower than the current surge limit they then roll a d100 on the custom wild magic table.Wild Magic Table. Finally, we have the Aeor wild magic table. When a player cast a spell of 3rd-level or higher, they had to roll a d20. On a 1-16, nothing happened. If the player rolled 17-20, or if they rolled a critical hit on a spell attack, they rolled percentile dice. These were the results: 34 - Total hair loss. 63 - Magical butterfliesJun 13, 2020 · The official wild magic surge table is found in the Player’s Handbook. Determining the wild magic effect involves the roll of a d100, although there are only 50 possible outcomes. Some of these options are beneficial, while others have a negative impact. While this table works fine, some players find 50 options to be inadequate. Connectivity Invulnerability. With or without an internet connection, 10K Wild Magic will keep on rollin’! When offline, the app will default to the iOS RNG, making sure that the action doesn’t stop even if your internet does. I know this isn’t a crazy feature, but it would be really annoying if it didn’t work without the internet.Using the table of wild magic as reference guide, you can input -fate and the number to get any effect from the number selected to the next seven. In example; using -fate 60 at level 21 would make the next surge be any between 60 to 67. Each wild mage level after 21 will reduce the range by 1, resulting in a perfect surge at level 28, removing ...Introduction. The Wild Magic Sorcerer is unpredictable, which means it’s unreliable and therefore ineffective. But it’s a lot of fun, so, if your group can survive you not min-maxing, this adds an element of zany fun to your game. Just be sure that your DM is willing to play along or you’ll have trouble.An Add-on Module for Foundry Virtual Tabletop. Author: DrussLegend Project Source: Project URL Versions 10 - 11 (Verified 11) Last Updated 2 months, 2 weeks ago. This module provide various bits of functionality to help automate the Wild Magic Surge feat. Wild magic table 10000, 29. Any beasts in immediate area become awakened for one day. 30. Hair falls out and becomes replaced with moss and vines until a remove curse or dispel magic is cast. 31. Skin becomes bark like increasing AC by 1 for 1 day. 32. Acid rain begins to downpour in a 60 foot radius centered on you., Subcharts. Duration (d100) Effect1 (d1000) Effect2 (d1000) Effect3 (d1000) Effect4 (d1000) Effect5 (d1000) Effect6 (d1000) Effect7 (d1000) Effect8 (d1000) Effect9 (d1000) Effect10 …, 05–06. A modron appears in an empty space within five feet of you, then disappears one minute later. 07–08. You cast fireball 5e as a 3rd-level spell on yourself. 09–10. You cast magic missile 5e as a 5th …, Wild Magic Table. Description. A homebrew D100 Wild Magic Surge Table with a lot more power than the original. Authors. Ciel. Tags. Systems., Not what you’re asking for, but I improvised based off the vanilla wild magic tables when homebrewing a one shot with “wild magic grenades”. I’d have them roll the d100 and it would say they turn blue, so I’d say that the enemy was now covered in ice, but still alive. They had to chisel his head out and then kill him., Wand of Wonder. Magic Items. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens., A result of 75 or 76 on the Wild Magic Surge table triggers this effect: You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn. Does this blindness affect the sorcerer who triggered the surge (since she will always be within 5' of herself?, The Wild Magic table is a useful feature for the sorcerers. It has way more positive effects than negative effects on it. All archetype features are supposed to make you more powerful, not less. On this table, it's nearly all just "Le randome xDDDDDD" with no real powerup to the sorcerer. 12 is a bloody awful effect, too., Magic Items. holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally. requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. , Wild Magic Table 5e : dnd Guide. Wild Magic Table: Your innate magic comes from the Wild Forces of chaos that underlie the order of creation. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powrful fey ..., The problem, I found, with most wild magic tables online is that they kind of alter the balance of the sorcerer subclass - most people don't seem to realise that the wild surge is supposed to be, on average, a risky but net positive feature for the subclass, combined with tides of chaos. ... It's a 10,000 list with everything you could want all ..., Wild Surge Table. A sorcerer whose innate arcane ability comes from the wild forces of chaos can unleash surges of untamed magic. When a sorcerer casts a sorcerer spell, the DM can have the player roll a d20. If a 1 is rolled, the DM may have the player roll on the Wild Magic Surge table to create a random magical effect., Note: Effects are all from the Net Libram of Random Magical Effects - I just wanted access to these effects in a more convenient form. Found a typo. r/d100. (quick go to randon.org) 8137- A steel tower 100 yards tall emerges from under the …, Check out r/d100 because that is the greatest sub ever for making tables like these. The catch is you need to have at least 5 possibilities before you're allowed to post a request. a thick fog rolls in unexpectedly. At the end of your next turn, a cloud appears as if a 5th level fog cloud spell was cast centered on your location., Savage magic surges dungeon masters barbarian wild magic table pdf docdroid dungeon masters guild barbarian wild magic table pdf docdroid, Like others, it has a result for all 100 sides of the dice, unlike the base table which only has 50. However, I have done my best to employ not only as much clarity, but as much grammatic wiggle room as the base wild magic surge table. Additionally, I have formatted it in the same style as the PHB's wild magic surge table, using the Homebrewery ..., Nov 30, 2020 · Here's my extended Wild Magic Table but I think I'll be incorporating some of the original poster's material :) I didn't think about balancing which was a good comment above but I did try to think of neutral magical effects that could happen but kept it slightly more generic to allow the DM to improvise , Drop Dead Studios. (based on 2 ratings) Our Price: $5.99. Add to Cart. Whether you want to make the most out of the wild magic drawback or just want some enormous random events tables, Wild Magic is a handy resource for both players and GMs for making the most out of unstable magic in their games. With archetypes, feats, traits, and pages …, On a 3 or lower, roll on the wild magic table as well. The spell is cast first then the wild magic effect happens immediately afterward using the same target as the spell. If the effect requires a saving throw, the save DC is 15 and if the effect causes you to cast a spell the range of the spell becomes 120 feet if it isn't already. If an ..., Nov 30, 2020 · Here's my extended Wild Magic Table but I think I'll be incorporating some of the original poster's material :) I didn't think about balancing which was a good comment above but I did try to think of neutral magical effects that could happen but kept it slightly more generic to allow the DM to improvise , On a 3 or lower, roll on the wild magic table as well. The spell is cast first then the wild magic effect happens immediately afterward using the same target as the spell. If the effect requires a saving throw, the save DC is 15 and if the effect causes you to cast a spell the range of the spell becomes 120 feet if it isn't already. If an ..., Tin Foil's Wild Magic Table. I designed my own Wild Magic Table a little while back, but I haven't used it in an actual session yet, so I don't know how it would affect gameplay. I'm posting it here to ask y'all what you think of it. Specifically, I'm worried about its ease of use, its balance, and whether or not it looks any fun., --1 -- !import-table-item --Wild Magic Surge --If you die within the next minute, you immediately come back to life as if by a REINCARNATE spell., The following Wild Magic Surge tables are intended to deliver a wider range of more thematic experiences for a wild magic area or a sorcerer with the wild magic origin. The first table includes 13 effects, and this table should be consulted on a roll of 01–26. On a roll of 27–00, you will need to find the table corresponding to the given ..., The brilliant follow-up to Sorcery Rising and the continuation of the "fascinating" (Anne McCaffrey) Fool's Gold trilogy penned by Jude Fisher-a major U.K. publisher who oversees all of J.R.R. Tolkien's work. Magic has returned to Elda, creating all manner of wonders and terrors. None yet know that the source of this magic is the legendary Rosa ..., For 1 minute, you emanate Wild Magic aura around you in a 30-foot radius. All creatures casting spells of 1st level or higher while in the radius must roll a d20 for Wild Magic. 02: A small bird delivers an envelope to you. The envelope contains a letter from an anonymous fan and a chocolate bar. 03, Below is a Wild Magic Table extended to 100 effects. I tried to stay as close as possible to the general wackiness and power level of the one in the Player's …, unstable backlash. Another good feature of this class is bolstering magic, allowing you to either help someone regain a spell slot, or adding a d3 to their attack rolls and ability checks. support ..., Feb 19, 2023 ... take 6V and put out about, uh, 10,000V. We ... Model T Magic: The Real Henry Ford Story! ... This one was a little wild. #customerstates #customer ..., Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); deadly, 250 xp. Meazel (cr 1, motm 177, mtf 214); medium, 200 xp. 3 x Derro (cr 1/4, motm 91, mtf 158); hard, 150 xp. A collection of random generators for Dungeons & Dragons and other tabletop role-playing games., When you have a Wild Magic Surge and roll a 1 on the d20 for that feature, you now roll on the Wild Magic Surge Table. The Wild Magic Surge table contains 50 different effects that can be triggered by a Wild Magic Surge. To determine what effect happens, roll percentile dice. The number you roll correlates to an effect on the table. Playing a ..., Pandemonium Incarnate - A d1000 Wild Magic Table. Chaos! Mayhem! Madness! Air Horns! You heard right, there are a whole d1000 consequences to casting Wild Magic within this PDF, including 100 Random Curses that can be used for your own devious traps! Originally living in a spreadsheet for my friend's 5E campaign, this Wild Magic table has now ... , We would like to show you a description here but the site won’t allow us.